Upon thumbing through Pathfinder’s Gods & Magic tome, (Read Our Review Here), I was inspired to take a different angle for our weekly monster article.  More often than not, the Gods find themselves aiding players by granting a portion of their immense power. However, we tend to overlook the idea that these deities will have their own motives or goals. These objectives may place the party in direct opposition to a God and their followers, while creating fun story hooks.  When looking through Gods & Magic, I found a number of interesting deities with realms and themes less commonly used.  On this occasion, it was the God of Clockwork that drew my attention. 

Brigh – God of Clockwork

 

As players, we often use themes of good vs evil, but often neglect more nuanced concepts.  Things such as time, invention, and clockwork.  All concepts that fall under the dominion of the God: Brigh.  These themes alone provide a fertile ground for adventure writing, but also sets up Brigh to either be an ally or adversary. In addition to these concepts, we also get the mystery of Brigh’s origins to play with. Some followers believe she is a construct that has achieved consciousness, while others believe she was a human alchemist and inventor who fused mechanical parts to her being. All we know for certain is she has since ascended to divinity, but this mystery offers us another interesting story hook for players to engage with. Whether the party engages with Brigh as an ally or not may well be up to them. Brigh is true neutral, however, she is not the cold calculating machine many would make her out to be. You see, Brigh cares intensely for her creations, and this trait is often found in her followers as well.   Followers of Brigh are often marked by the wearing of a bronze skullcap and armor that appears mechanical in nature.  Below are a few story hook ideas:

Conflict with Brigh:

  • Brigh is unsatisfied with the state of the world, and has provided her followers with plans to construct a time machine in order to go back and fix events that she believes to be errors. This may begin with followers of Brigh stealing artifacts, and ending with the party exploring ancient catacombs to destroy this machine.
  • A city uses constructs created by followers of Brigh, however, something is wrong, and they begin locking down the city and enforcing curfews. Imprisoning the population, the party has to track down what/who has tampered with the clockwork constructs, but in doing so, also angers Brigh and her followers when destroying their creations.

Allying with Brigh:

  • The party discovers an ancient piece of technology. Taking it to a famous inventor, and worshiper of Brigh, this person discovers that what was uncovered is part of a powerful relic. The inventor offers to assist the party in re-constructing the item if they discover the other parts. Providing the party with clues as fun side quests, and finally rewarding them with a potent magical item at the end.
  • An avatar of Brigh appears to the party with a request for help. An ancient construct forge has gone haywire, and she fears her creations will destroy each other or nearby towns. She offers a great boon to the party if they can discover the issue and fix it.  If possible, with as little destruction to her creations.

These are just some ideas that came to mind when reading about Brigh. Players are accustom to the classics, such as, undead, kobolds, and bandits. So, it’s always nice to mix things up, and clockwork constructs are always a fun way to do so. You can take any number of creatures and simply re-skin them as constructs. Flavor them with a few clockwork abilities, and you will be set for a diverse adventure.  This is also an opportunity to reward players that specialize in things like engineering or disabling traps.  Allow these players to use their skills to attempt and “hack” or disable these construct monsters.  When doing so, perhaps the players see a hologram of Brigh or an AI, in which they can interact.  As a neutral deity, one devoted to knowledge, allow the party to make their case for what they are doing.  Brigh will favor logic and respect for those seeking truth.  Even if it’s just a taste, players will enjoy interacting with a deity.  As a God, Brigh brings with her a host of interesting concepts that are sure to mix up your game, and comes with a whole host of creatures that can be both friends or villains. I mean, quirky robot friends… what’s not to love about that!

What do you think about clockwork constructs and their God Brigh?  What other story hooks can you think of?  Let us know down in the comments!

 

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