There are many aspects to tabletop RPGs. Everything from combat, professions, to role-play, Dungeon Masters have their work cut out for them. Like all people, DMs have their strengths and weaknesses when running a games at the table. Personally, I love story telling and role-play, and though I can drum up some punchy combat, my weakness has always been in-depth rules heavy systems. The most intricate of these tends to be downtime style professions such as Alchemy & Crafting. So imagine my pleasant surprise when I discovered a kick-starter for The Ultimate Guide to Alchemy, Crafting & Enchanting by Nord Games.
Crafting potent potions and enchanting magical items has the opportunity to be a core aspect for a character archetype. Yet, most tabletop RPGs only mention these systems, much-less provide instruction or guidance to DMs to bring these elements into their repertoire. Now, I completely understand that rule-books have a Mount Doom size of material to cover, meaning these sub-systems simply get overlooked, however, this provides the perfect opportunity for fantastic gamers, like those at Nord Games, to help bring crafting to life at your table. So, I followed the link below to their kick-starter to see if this was something that would enhance my games!
Now, I encourage you to go and check out their kick-starter for yourself, but what struck me was the depth of content provided. This was not simply a list of potions or spells, but rather, a new mechanic set for crafting these magical goods. Making all of the new magic items and potions icing on the cake-potion. Creating specializations for Alchemists and Enchanters, this book will provide DMs and players alike with the building blocks needed to bring these professions to life. We can also see lists of materials that can be granted to players as a reward. This will allow for interesting side quests as the players attempt to locate materials for the crafter of the group, and also allow that person, who has dedicated points/character features to this line of work, to feel valuable as they contribute these powerful potions/magics. These doors that open, along with role-play opportunities, are what have me the most excited about adding things like crafting to my game. As of writing, the kick-starter has crushed its goal with over $215,000, and I am excited to say that I am one of those backers.
So, let us know what you think! Do you use crafting in your games? Would a book such as The Ultimate Guide to Alchemy, Crafting & Enchanting be useful to you? Let us know in the comments!